TaaSFlow · sector briefing
Engineering
Gameplay engineers · Engine engineers · Graphics engineers · Server/backend engineers · Tools engineers
Design
Systems designers · Level designers · Combat designers · Narrative designers
Art & animation
Character artists · Environment artists · Technical artists · Animators
Production & live-ops
Producers · Live-ops leads · Release managers · Community managers
Engine and pipeline
Unreal, Unity and in-house engines are non-transferable. Rubrics capture the exact stack and gameplay-systems ownership.
Live-service ops
Shipping games and running live-service are different disciplines. LiveOps evidence is scored separately.
Genre fluency
MMO, shooter, sim, mobile puzzler and sports each need distinct signal. Genre is captured explicitly.
Craft depth
Combat design, level design, narrative and technical art are separate crafts. Rubrics honour the specialisation.
Every candidate is scored against the role's rubric, and every score points back to a specific line in the CV. For gaming & interactive, these are the signals that carry weight:
Candidates stay invisible to you until we've reviewed them for your specific role, and contact details are released as a separate step.